DEADKEYS
Type a real word containing the required letters. Every word burns the keys it uses.
When a key dies, that letter is gone for the rest of the run — and the clock only gets faster.
Long words buy more time but eat your keyboard.
Short words keep it alive but won't outrun the clock.
That's the whole game.
— Play with a keyboard, or tap the keys
— DAILY DECK: the same worn keyboard and the same required letters, for everyone, every day
— Every 6 words you can bring one dead key back from the socket
— 33,000 word dictionary
— A run lasts about a minute
Feedback very welcome. One question in particular:
when the first key died, did you want to hit restart?
| Published | 7 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | dariomedugno1989 |
| Genre | Puzzle |
| Tags | Arcade, High Score, keyboard, Minimalist, Neon, Score Attack, Singleplayer, Typing, Word game |
| Average session | A few seconds |
| Languages | English |
| AI Disclosure | AI Assisted, Code |

Comments
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when the first key died(286), did you want to hit restart?(yes)
You should know I tried using Monday as one of the words when it got to MO and it wouldn't take it. Good game overall though.
Update is live — thanks for this, it was the most useful comment I could have gotten.
You found a real bug, and it was worse than "days of the week are missing". When I built the word list I filtered out anything starting with a capital letter, which quietly threw out every proper noun without me deciding to. But the bigger issue was the source list itself being old: I tested 47 words a player might grab for in a panic and 22 weren't there — online, website, laptop, download, browser, username, podcast, selfie, meme, emoji. In a game that puts a keyboard in front of you, those are exactly the words people reach for.
The dictionary is now 49,000 words instead of 33,000, days and months included. I left out names, countries and cities on purpose — if "italy" works and "slovenia" doesn't, that's more annoying than a clean rule — so the start screen now says so up front.
One more change I owe you: the rejection message used to say NOT A WORD. That's the game calling you wrong, and in your case the game was the one that was wrong. It now says NOT IN DICTIONARY.
And for what it's worth, "yes" was the answer I was hoping for when I asked that question. Curious to see your score on the new build.